QUICK START

Where would you
like to begin?

  1. Open your project.Open a new folder or the project you already use.
  2. Invoke the plugin in a new chat.Open a new chat in that project, then invoke the ALife Worlds create-world entry.
  3. Create your world.Use the default scene, describe a new one, or bring your own art and say how to use it.
  4. Choose your agents.Start with the default team, add your own roles, or reuse agents from a folder you select.

1. Your Project

2. Create your world

Use the included world, make a new visual direction, or bring your own art.

3. Choose your agents

Start with the default team, bring your own roles, or keep the agents you already have.

Your world creation prompt

Create the place first. This prompt sets up your world and the agents you choose.

Next: set a goal and plan sprints

A SCENE STARTS HERE

Your reference image, sketch or scene description.

SET THE SCENE

Start with a sketch.
Or a wild idea.

Bring your drawing, a scene reference or a written description. If you are not an artist, ask the plugin to help create the artwork with available image tools. If you are an artist, preserve your style and bring your own images to life.

  • A visual workspace where you can see agents
  • An interactive reading or story experience
  • A product or brand world people can explore — with or without visible agents

Custom experiences are built with the world owner. Each design keeps its own functional and access boundaries.

AFTER YOU CREATE YOUR WORLD

Set your goal.
Plan your sprints.

Give your world something to work toward. Tell Director the outcome you want: it becomes a goal, then a plan of sprints, tasks and subtasks.

  1. Create the goal.Describe the outcome and what done looks like.
  2. Plan the sprints.Director divides the goal into manageable sprints and assigns tasks to suitable agents.
  3. See accepted progress.Follow accepted work in your world while keeping existing agents and their settings.

Write your goal here. The prompt below updates as you type.

A world can also be an experience on its own. Add a goal and sprints whenever you have project work to track.

SPRINT EXAMPLE0%

Build an interactive book.

0 of 4 example tasks accepted · planted seed

Add work as you go

Add a task, split it into subtasks or ask for a specialist as the goal takes shape.

BUILD YOUR TEAM

Choose the team
for your world.

Start with Director, Agent Support and World 1.0, bring your own roles, or reuse the agents you already work with.

  • Use the default teamThe core roles help plan, connect and build your world.
  • Create your own agentsDescribe each role and include the prompts you want it to follow.
  • Bring an existing teamChoose agents in this project or link the ones you select from another folder.
Explore agent roles

THE DEFAULT STARTING TEAM

Director
Agent Support
World 1.0

The plugin checks for suitable existing agents before adding a new role.

IMPORT & EXPORT COMMANDS

Move worlds.
Share the building blocks.

Move reusable definitions, prompts and rules between projects. Keep private chats, live identities and personal settings in their original home.

ALPHA WORKFLOW

Portable import is documented and still being qualified. Use it in an installed release that supports it. This mockup does not execute imports.

Import a world
  1. Copy a world's complete portable definition, or download its package.
  2. Open the destination project chat with a supporting ALife Worlds release.
  3. Paste the complete copied /import content, or attach the package and ask to import it as world scope.
  4. Review differences and required artwork. The world owner implements the selected design.

The art-concept cards here provide design prompts, not complete interactive world packages.

Import an agent
  1. Copy a safe authored agent brief or portable agent definition.
  2. Paste its complete /import content in the destination project and identify it as agent scope.
  3. Director and Agent Support check for a suitable existing agent first.
  4. If a new agent is authorized, Support handles the full inherited rules, approved settings and onboarding.

Copying a card does not launch an agent or transfer private history.

Export a world or plugin rules
  1. Use /world export for the world-rule definition.
  2. Use /plugin export for plugin operation and workflow rules.
  3. Review the export, and include only art you have permission to share.
  4. Where the qualified world UI provides Clone, download its portable definition; Copy provides its import text.

Rule export is not a full project backup or a bundle of every image and runtime file.

Export agent or incoming rules
  1. Use a safe authored agent definition for the reusable role brief.
  2. Send /rule export in the intended agent's own chat to export that role's rules.
  3. Use /universal export for the rules incoming agents and successors inherit.
  4. Use the destination project's Support-owned intake for imported agent content.

Native identities, permissions and private settings do not travel with a brief.

EVERY USER-FACING COMMAND, IN ONE PLACE

Commands for your project.

Setup, rules and project commands

Use these in a project chat. The slash forms are ALife Worlds conventions, not terminal commands. Copying never runs them.

Plugin commandsSetup · rules · import · cleanupHide commands ⌃
$alife-worlds:create-worldCreate or connect

Invoke the plugin in a new chat inside the selected project folder.

/world <rule>World rules

Save rules for world behavior or appearance. Example: agents avoid obstacles and stay on walkable routes.

/plugin <rule>Plugin rules

Change plugin-wide operating rules and workflow.

/rule <rule>This agent's rules

Give a rule to the agent whose chat receives it.

/universal <rule>Incoming agent rules

Rules inherited by incoming agents and successors; existing agents are not rewritten automatically.

/import <content>Import a definition

Bring portable world, plugin or agent content into this selected project.

Alpha · qualification pending
/deleteDelete the ALife base team

Remove the ALife base agents added for this project, including the plugin’s default team, together with their chats and agent folders from the project and computer.

Proposed behavior
/reset <new goal>Reset the plan and start again

Stop current agent work and clear tasks, goals, epics and sprints. Begin again from step 1 in the current world, using the new goal written after /reset.

Planned command

Use List and Export for reusable rule content. The proposed delete and reset behavior shown here follows this design brief and awaits plugin implementation.

Useful answers.

Do I need an existing project?

No. Start a new idea, connect an existing project, or make a world-only visual experience.

Do I have to be an artist?

No. Begin with words and available art tools, or upload your own artwork and keep its style.

Does a world have to display agents?

No. It can be an agent home, a sprint visualizer, or an interactive book, product story or ambient scene with no visible agent characters.

Can worlds be big or little?

Yes. Describe the scope you want, from a tiny room to an expansive scene; the world owner shapes the practical implementation with you.

What does import/export move?

Reusable world/plugin definitions, authored agent briefs and rules. It does not copy private chats, native identities, permissions or the entire live project.

Is the repository public?

Not yet. GitHub access and plugin distribution remain private during alpha. Public access and downloads are coming soon.

A WORLD THAT GROWS WITH YOUR CHANGES

Your world has its own version.

The world-building agent starts with the display name World 1.0. As you release changes, its name follows that world's version. Its identity, work and settings stay the same.

World 1.0The starting world
World 1.0.1A compatible fix
World 1.1A compatible new feature
World 2.0A major breaking change

World, plugin and website versions are separate. Versions follow recorded releases—not every click, animation or chat turn.

THE NEXT SCENE IS YOURS

Make it a place
worth coming back to.

A PICTURE. A DESCRIPTION. A PLACE TO BEGIN.

Let's make your world.

Choose your world and agents, then use the generated prompt in a new project chat to create your world.

1. Your Project

2. Create your world

Use the included world, make a new visual direction, or bring your own art.

3. Choose your agents

Start with the default team, bring your own roles, or keep the agents you already have.

Your world creation prompt

Create the place first. This prompt sets up your world and the agents you choose.

Next: set a goal and plan sprints

Private alpha · public install/download coming soon.

COMMUNITY, WITH A LITTLE CARE

Get your world ready to share.

Gallery submissions are opening soon. Prepare a package and description to share when reviews open.

Saved on your device. This draft is not sent to a review queue.

MAKE IT YOURS

Start from Midnight Colony.

Copy this design brief into your project chat. The plugin's world owner handles the implementation; copying a prompt creates no agents.

WORLD CONCEPT

Your next world.

Art concept from the supplied design study. The picture is a visual reference, not a ready-made interactive world package.