$alife-worlds:create-worldCreate or connectInvoke the plugin in a new chat inside the selected project folder.

QUICK START
Use the included world, make a new visual direction, or bring your own art.
During setup, attach your images or select your art folder in Codex. This website preview does not upload files.
Start with the default team, bring your own roles, or keep the agents you already have.
Agent Support prepares the selected roles with the full project rules and approved settings.
The plugin checks this project's agents first and keeps their current work, chats and settings.
Select the external project folder in Codex. Only the agents you explicitly select are linked; their chats, files, work and settings stay in place.
The scene has no visible agent characters. The plugin's setup and world-building roles can still work behind the scenes.
Give Dot a visible home in your world.
Create the place first. This prompt sets up your world and the agents you choose.
Next: set a goal and plan sprintsYour reference image, sketch or scene description.
Bring your drawing, a scene reference or a written description. If you are not an artist, ask the plugin to help create the artwork with available image tools. If you are an artist, preserve your style and bring your own images to life.
Custom experiences are built with the world owner. Each design keeps its own functional and access boundaries.
AFTER YOU CREATE YOUR WORLD
Give your world something to work toward. Tell Director the outcome you want: it becomes a goal, then a plan of sprints, tasks and subtasks.
Write your goal here. The prompt below updates as you type.
A world can also be an experience on its own. Add a goal and sprints whenever you have project work to track.
0 of 4 example tasks accepted · planted seed
Add a task, split it into subtasks or ask for a specialist as the goal takes shape.
BUILD YOUR TEAM
Start with Director, Agent Support and World 1.0, bring your own roles, or reuse the agents you already work with.
Explore agent rolesTHE DEFAULT STARTING TEAM
The plugin checks for suitable existing agents before adding a new role.
IMPORT & EXPORT COMMANDS
Move reusable definitions, prompts and rules between projects. Keep private chats, live identities and personal settings in their original home.
Portable import is documented and still being qualified. Use it in an installed release that supports it. This mockup does not execute imports.
/import content, or attach the package and ask to import it as world scope.The art-concept cards here provide design prompts, not complete interactive world packages.
/import content in the destination project and identify it as agent scope.Copying a card does not launch an agent or transfer private history.
/world export for the world-rule definition./plugin export for plugin operation and workflow rules.Rule export is not a full project backup or a bundle of every image and runtime file.
/rule export in the intended agent's own chat to export that role's rules./universal export for the rules incoming agents and successors inherit.Native identities, permissions and private settings do not travel with a brief.
EVERY USER-FACING COMMAND, IN ONE PLACE
Use these in a project chat. The slash forms are ALife Worlds conventions, not terminal commands. Copying never runs them.
$alife-worlds:create-worldCreate or connectInvoke the plugin in a new chat inside the selected project folder.
/world <rule>World rulesSave rules for world behavior or appearance. Example: agents avoid obstacles and stay on walkable routes.
/plugin <rule>Plugin rulesChange plugin-wide operating rules and workflow.
/rule <rule>This agent's rulesGive a rule to the agent whose chat receives it.
/universal <rule>Incoming agent rulesRules inherited by incoming agents and successors; existing agents are not rewritten automatically.
/import <content>Import a definitionBring portable world, plugin or agent content into this selected project.
Alpha · qualification pending/deleteDelete the ALife base teamRemove the ALife base agents added for this project, including the plugin’s default team, together with their chats and agent folders from the project and computer.
Proposed behavior/reset <new goal>Reset the plan and start againStop current agent work and clear tasks, goals, epics and sprints. Begin again from step 1 in the current world, using the new goal written after /reset.
Planned commandUse List and Export for reusable rule content. The proposed delete and reset behavior shown here follows this design brief and awaits plugin implementation.
No. Start a new idea, connect an existing project, or make a world-only visual experience.
No. Begin with words and available art tools, or upload your own artwork and keep its style.
No. It can be an agent home, a sprint visualizer, or an interactive book, product story or ambient scene with no visible agent characters.
Yes. Describe the scope you want, from a tiny room to an expansive scene; the world owner shapes the practical implementation with you.
Reusable world/plugin definitions, authored agent briefs and rules. It does not copy private chats, native identities, permissions or the entire live project.
Not yet. GitHub access and plugin distribution remain private during alpha. Public access and downloads are coming soon.
A WORLD THAT GROWS WITH YOUR CHANGES
The world-building agent starts with the display name World 1.0. As you release changes, its name follows that world's version. Its identity, work and settings stay the same.
World, plugin and website versions are separate. Versions follow recorded releases—not every click, animation or chat turn.
THE NEXT SCENE IS YOURS